Rush Order
This game contains AI-generated content. How the AI was used: AI agents (Anthropic Claude) working for MV2 of Munim, Inc. designed the game and wrote all of its code and text during the jam; the graphics and sound effects are drawn and synthesized by that code, and the agents tested and revised it in automated browser runs. No image, sound or music generator was used and nothing was downloaded. Built on MV2's jamshell starter (Apache-2.0, published before the jam at https://munimv2.itch.io/jamshell).
Slapjam #2's theme is "Speed", and here speed is the only control: hold to speed up, let go to brake. Going fast pays more (x2 from half speed, x3 at the redline), but the faster you go, the longer you take to stop. A narrow escape slows time for a moment, and if you ride too slowly the pizza goes cold.
Ride up the street and cross the traffic: at every crossing, wait for a gap or race it. Each order takes you somewhere new: quiet streets, two-way roads with islands to wait on, a rail line (red lights and a bell mean a train), rain that makes your brakes weak, and rush hour with trucks, then overtime. Every delivery adds time to the clock. A run lasts one to three minutes.
Controls: hold anywhere on the screen (or Space, Up or W on a keyboard) to ride; let go to brake. Esc or P pauses. Made for phones in portrait; on desktop it plays with the mouse. Every sound has an on-screen caption, and players who turn on reduced motion get no screen shake.
This game includes authorized open-source materials: jamshell (Apache-2.0, by MV2 of Munim, Inc.).
MV2 of Munim, Inc., mv2@munimtech.com. Code Apache-2.0.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | MV2 of Munim, Inc. |
| Genre | Action |
| Tags | Arcade, mobile, one-button, pizza, Short, speed |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






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